Project Manager, Creative Services (Contract)
At a glance
Manager-level Creative role at thatgamecompany. Remote, United States · full-time · no salary stated · we estimate $90,000–$134,000.
thatgamecompany has not published a salary for this role. The figure below is our estimate, not theirs.
growthroles summary, based on the employer's posting.
What you'll do
- Run the intake queue across marketing, community and art, then keep priorities and the asset calendar clear
- Track delivery dates for game updates, social campaigns and community events, and chase assets before deadlines
- Move creative work through stakeholder reviews and approvals, flagging delays with a proposed fix
- Connect creative, marketing, community, production and publishing while batching requests to protect team capacity
- Coordinate active freelancer and vendor work within the agreed scope and budget
What you bring
- Several years managing projects or producing for creative or marketing teams
- Experience guiding artists, designers or other creatives from request intake through review and delivery
- Working knowledge of Google Workspace and waterfall or Gantt-style project tracking
- You can work independently, communicate clearly and raise issues early
Who this fits
This contract runs for about two months and is remote within the U.S., with work aligned to Pacific hours. You should be able to get up to speed within a week and operate with limited studio context. Applicants must be authorized to work for any U.S. employer; visa sponsorship is unavailable.
From the employer
Project Manager, Creative Services (Contract)
Contract length: ~2 months
Location: Remote US (working to Pacific Hours)
Rate: $80 p/h
Core responsibilities
You will keep the current creative pipeline moving and surface problems early:
Intake, prioritization, and scheduling.
Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.
Timeline and deliverable management.
Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.
Reviews, approvals, and feedback loops.
Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.
Early risk flagging and escalation.
Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.
Cross-functional communication.
Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.
Existing freelancers and vendors.
Coordinate and track work with partners already engaged, within current scope and budget.
Qualifications
We need someone who can ramp up in a week and exercise good judgment without deep studio context.
Required
Several years of project management or producing experience for creative or marketing teams
Experience managing artists, designers, or other creatives through intake, review, and delivery
Working knowledge of Google Workspace and waterfall/gantt chart project trackers.
Clear written and verbal communication, and comfort escalating early
Ability to work independently and learn a new team quickly
Preferred
Background in games, entertainment, or an agency
Experience coordinating freelancers or external vendors
Familiarity with social, community, or game update marketing cycles
Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.