Senior Creative Director - 7 Days to Die | Directeur·trice créatif·ve Senior·e - 7 Days to Die
Hybrid Montreal Full-time Director Creative
At a glance
Director-level Creative role at Behaviour Interactive. Montreal · full-time · no salary stated · we estimate CA$131,700–CA$165,475 across Canada.
Estimated pay
Behaviour Interactive has not published a salary for this role. The figure below is our estimate, not theirs.
CA$131,700 – CA$165,475
What the middle half of lead creative roles in Canada paid, among postings that did state a salary.
Worked out from 24 postings that stated pay, median CA$152,500. Last updated Oct 30, 2026.
RoleCreative
SeniorityDirector
LocationMontreal
WorkplaceHybrid
EmploymentFull-time
PostedOct 29, 2026
Role brief
growthroles summary, based on the employer's posting.
What you'll do
- Set the game's long-range creative direction across the full player experience
- Bring design, art, narrative and production teams together around one survival-game vision
- Keep gameplay systems, progression, world-building and player engagement aligned through creative decisions
- Spot ways to refresh the survival genre without losing the franchise's identity or community expectations
- Explain and represent the creative direction to teams and external stakeholders
What you bring
- At least fifteen years in game development, including several shipped AAA or high-quality PC and console titles
- Prior creative or design director experience, or equivalent responsibility for a game's complete vision
- Deep knowledge of survival games, including player motivations, progression and emergent gameplay
Who this fits
This director-level role suits someone who has shaped a complete game's direction and can lead across multiple disciplines. The position is based in Montreal and is hybrid.
From the employer
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
In this role, you will:
- Own and champion the long-term creative vision of 7 Days to Die across all aspects of the player experience.
- Align Design, Art, Narrative, Production, and other disciplines behind a cohesive and compelling survival game vision.
- Drive creative decision-making to ensure consistency across gameplay systems, progression, world-building, and player engagement.
- Inspire teams through clear communication, strong creative leadership, and effective stakeholder alignment.
- Identify opportunities to innovate within the survival genre while respecting the franchise's identity and community expectations.
- Represent the game's creative vision internally and externally.
What we are looking for:
- 15+ years of experience in game development, including multiple shipped AAA or high-quality PC/console titles.
- Proven experience as a Creative Director, Design Director, or equivalent role with ownership of a complete game's vision and direction.
- Strong knowledge of current market trends, player behaviours, live-service considerations, and commercially successful titles within the survival genre.
- Strong expertise in survival games and a deep understanding of player motivations, progression systems, and emergent gameplay.
- Exceptional communication, presentation, and storytelling abilities capable of translating complex creative concepts into actionable direction.
- Demonstrated success influencing multidisciplinary teams and navigating complex organizational environments.
Dans ce rôle tu devras :
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• Défendre et porter la vision créative à long terme de 7 Days to Die dans l’ensemble de l’expérience joueur;
• Aligner les équipes de Design, d’Art, de Narration, de Production et les autres disciplines autour d’une vision cohérente et captivante du jeu de survie;
• Guider les décisions créatives afin d’assurer la cohérence des systèmes de jeu, de la progression, de la construction du monde et de l’engagement des joueurs;
• Inspirer les équipes grâce à une communication claire, un leadership créatif fort et un alignement efficace des parties prenantes;
• Identifier des opportunités d’innovation au sein du genre survie tout en respectant l’identité de la franchise et les attentes de sa communauté;
• Représenter la vision créative du jeu à l’interne comme à l’externe.
Ce que nous recherchons:
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• Plus de 15 ans d’expérience en développement de jeux vidéo, incluant la livraison de plusieurs titres AAA ou de grande qualité sur PC et consoles;
• Expérience démontrée à titre de Directeur·trice créatif·ve, Directeur·trice du design ou dans un rôle équivalent avec la responsabilité complète de la vision et de l’orientation d’un jeu;
• Excellente connaissance des tendances actuelles du marché, des comportements des joueurs, des enjeux liés au live service et des titres à succès du genre survie;
• Expertise approfondie des jeux de survie et excellente compréhension des motivations des joueurs, des systèmes de progression et du gameplay émergent;
• Excellentes aptitudes en communication, en présentation et en narration, avec la capacité de transformer des concepts créatifs complexes en orientations concrètes et actionnables;
• Succès démontré dans l’influence d’équipes multidisciplinaires et la gestion d’environnements organisationnels complexes.
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.